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 Sam Robinson: 3D Modeler                                

Important: My portfolio site has moved to ArtStation. Please follow the link here:

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(More Rotatable Objects in the "SKETCHFAB MODEL VIEW" Pages) 

     Baguette Health            Asset for an IGDA  project: Made with 3ds     Max, Mudbox, and          Substance Painter 

Description: This object is the first health asset I have ever made for a game project. It was for a long-term project within IGDA, Byte, which we plan on publishing when it's finished. What I feel proud of most for this object is the blended colors of the tan-like brown, which makes it look more like real bread. I really feel like I have met my goal with this object, especially since I thought I couldn't make it look like a real baguette when it comes to the textures. 

  Michael Myers' Knife for an      IGDA Project: Made with         3ds Max, Mudbox, and                 Substance Painter

Description: This object was another weapon made for one of the IGDA projects I'm part of. The goal was to create one of Michael's Knives as close in detail as possible and make it look like it was just used. I think I met my goal, because I wanted the knife itself to look used, scratched up, and appear as if there is fresh blood on the knife. Th part I feel happiest about is the detail between the wooden handle pieces.  

   Hatching Dragon Egg:          Made with 3ds Max,        Mudbox, and Substance                   Painter

Description: This object is a step outside of what I usually model in my 3D tasks, but this object was something I thought about making for quite a while, so I experimented with the design. I love almost anything to do with dragons, so I had a lot of fun modeling and texturing this. Though the wing was a bit tricky, I feel like I have met my goal for this object's design. Part of my inspiration came from a game called Dragon Seeds for the PlayStation One, especially when it comes to the dragon's colors. 

   Toolbox Asset for        Auto Body Shop:     Made with 3ds Max,        Mudbox, and             Substance Painter

Description: This was another object made for an auto body shop scene within a horror game project that one of the teams I work  with really want to make a reality. Since this was going to be in an old small town, I figured that this toolbox needed to look like it has at least been around as long as the auto body shop itself, such as the rust, scratches, wear and tear, smudges, etc. that might have been the result of being placed down and picked up, dropped, scraped against walls, and concrete floors and asphalt. Overall, I feel like I have met my goal for this object. 

   Environment Model             for Internship Presentation: Created with 3ds Max, Mudbox, and Substance Painter

Description: This object was made for an internship I really wanted. I wasn't required to create it, but I did it to demonstrate how serious I was about the internship. This model was a challenge because it was the first time I had combine this many objects onto one UV, plus I wanted to do everything I could to have as minimum polygons as possible. The most difficult part about this object was creating the tile pattern on the floor part of it, but everything else felt pretty easy to do. Overall, I feel like I have met my goal for this model. 

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